Tic Tac Toe Mega 2D
Puzzle3x3 board with easy/hard AI and streak tracking.
Public game portal. Games are shown in square cards with 2-3 per row.
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3x3 board with easy/hard AI and streak tracking.
Path defense with tower classes, emoji icons, projectile visuals, and wave stats.
Grid card memory match with combo scoring and timer pressure.
Sliding tile puzzle with move/time scoring and hints.
Repeat growing color sequences with pace pressure.
Side-view pong with AI, score race, and ball speed ramp.
Top-down paddle brick breaker with power-ups and ramping speed.
Classic snake with boost/shrink foods and speed progression.
Catch falling coins with combos and miss-based lives.
Top-down survival dodge game with escalating obstacle speed.
Pop rising balloons with combo chains and mistake limits.
Side-view shooter with waves, power-ups, and survival timer.
Tap-flap side scroller with pipe timing and survival score.
Top-down maze escape with timer, hints, and move score.
Typing scramble rounds with timer and speed bonuses.
Top-down 3-hole mini golf with friction and bumpers.
Collect rocks while avoiding patrol enemies and hazards.
Barrier timing challenge with color-based pass logic.
Top-down crop harvesting clicker with tool upgrades and mini-events.
Top-down 3-lap race versus waypoint AI and drift boosts.
R = restart, P = pause, Shift = dash.
Fast challenge game focused on survival, retries, and score tracking across runs.
Neon Heist Hotline - Contract Run stealth courier game with 5 contracts, 8 districts, heat tiers, gadgets, and chaos NPC pursuit.
Bounce Royale Lunchroom - Recess Rumble physics brawler with 3-minute matches, 1v9 CPU, charge tiers, and weighted power-ups.
Glitch Sprint School Run - Final Bell 90-second 2.5D racer with 1v7 CPU, combo boost tiers, lane play, and weighted pickups.
EchoGrid Arena - Loop Escape 60-second time-loop dodger with 1v7 echoes, burst tiers, and weighted modifiers.
ClipFarm Chaos Studio - Creator Gauntlet with 20 microgames, 1v7 CPU, chaos cards, and fast pattern-recognition play.
2D side-view airship combat with subsystem damage, repairs, ammo, and tactical loadouts.
Turn-based hex strategy with economy, capture points, terrain modifiers and 7-unit counterplay.
Top-down physics space-work game with grappling, cutting, cargo mass and hazard management.
Real-time-with-pause tactics gauntlet with cooldown skills, armor facing and threat targeting.